This was a game played out at the phoenix club in Glasgow. The club run a massed game the first Tuesday of every month and this was this ones! The battle of Actium saw Octavian's fleet under Agrippa beat Mark Antony and Cleopatra's fleet in a decisive engagement ending the challenge to Octavian's domination.
Friday, 9 August 2013
Thursday, 25 July 2013
Waterloo two
Well the battle had been running the day before. I arrived to be handed command of the remainder of a division of d'Erlon's attack on the ridge. Things had seemingly not gone well and the two brigades were down to half strength and spent. It seemed prudent to tactically withdraw out of gun range so they fled. The one thing I liked about the advanced position was that one cannon had been pushed up into effective range and was working over a few units.
Whole my troops milled about on the floor of the valley collecting their wits, I cast around to see what artillery I could 'acquire.'
I had also been given command of some cuirassier and some hussars. I used these to tie up my opponents cavalry who were threatening my flank.
The French position as a whole was not good. A string of massed attacks along the line were disjointed and had not put any great pressure on the allies. Napoleon's grand battery was anything but grand, scattered to the winds, it ineffectually lobbed shot about. In the real battle the Napoleon out numbered the allies in guns by 4-3 but it more like the other way round in this.
Me and the other commander of the remnants of d'Erlon's corps began massing all available guns next to the one that had been left up front. My infantry by this time had shaken themselves out and were a semblance of a fighting force again.
This massed concentration of guns had not gone unnoticed and a few worried discussion could be heard behind the allied line. Time was unfortunately against us the Prussians were beginning to arrive and packing up was soon.
As the battery started to do it's devastating work, battering the allied line gaps started to appear. The allies desperately launched the union cavalry brigade to clear away the battery. I had however been carefully husbanding a brigade of cuirassier that I had pinched from the cavalry reserve for just this occasion. In a three foot charge they cut off the union brigade from their target. I did get lucky with the dice it has to be said.
Sadly that is where the game ended, the melee unresolved and the battery not quite finished. The only bright note for the French was the fall of hougoumont, the game was a solid win for Wellington he didn't really need nightfall or the Prussians in the end.
Sunday, 23 June 2013
Waterloo
I took part in a fabulous game depicting Waterloo put on by Ian Gayle. Ian fielded all of the Anglo allied army. I provided my French along with Bill Gilchrist, Angus Konstam and Ian. The table was quiet a treat Ian has been working on it for 4 years.
Thursday, 13 September 2012
Battle of Vitoria, 21st June 1813
The main French commander was Jim Loutitt while the Allies were commanded by Angus Konstam, although his Wellington impression left a lot to be desired.
I was plonked on the smaller table with Derek Hodge, Dax Robertson and Chris Henry. Myself and Derek commanded the French. Dax commanded the British while Chris had Spanish/Portuguese. The brief for the French was to prevent the allies securing any of the bridges.These two pictures go side by side and show the main action as far as I was concerned . The picture on the right is Gamara Mayor and one of the all important bridges. On the right shows the road leading to the second bridge with Dax's highlanders advancing menacingly forwards.
The French deployed in the villages, 1 infantry brigade in each. 1 Dragoon brigade was placed behind the gap between the villages while light cavalry and light troops held the right flank.
I didn't have to wait long, to the skirl of the pipes the highlanders came tearing in. Things however do not always go as planned, villages in Blackpowder are incredibly difficult to take unless you prepare properly, the highland assault came to bloody end. The reformed French Dragoons came crashing in again and sent the British reeling backwards breaking a couple of battalions. At the end of it the British were in a real mess and were desperately trying to reform their line and scrabbling about for reinforcements.
Things in the main game were not going well for the French, despite the protestations of the main commander who seemed to view the looming crushing defeat as some kind of tactical draw. The entire French right flank was fleeing backwards while the Allies were pressing elsewhere.
Wednesday, 12 September 2012
Thoughts on Standards and Spontoons
So what you need is some small brass tubing, you can get this from most model shops. Take one of your flag poles with you to get a rough size, I say rough because the flag poles I had from Bicorne Miniatures didn't fit any straight off. With foundry figures such as this fine chap the hand hold was always much bigger than the flag pole it turned out to be perfect for the tubing though.
Now the tricky bit snip said tube to the right length and then grip in a set of pliers. get a pin drill the same size as your flag pole and drill you your tubing, I found that it only took a fraction off but it was enough.
Once done you can glue onto position. I found that when you cut the tube it would pinch together and left you wondering how you are going to get your drill in. Careful pinching with the pliers will open it up just enough to get the drill head in then the drill will do the rest.
I was very please with my handy work but it took someone else to point out an additional benefit. Your SYW Klackstien musketeers can become AWI Hessians with a simple addition of an different flag. You can also do your own flags for Imagi-nation and if your beastly opponent captures your flag you can sadly hand it over!
Battle of Hoaky Creek
We played out three card games,
The first had a dug in American brigade on clear terrain with a small stream with a surprise attack. Both sides had various levels of ammunition depletion and each had some extra troops.
The second was an incredibly woody, hilly table with terrible weather.
The third was an open table with fog and ammunition depletion for the Americans along with a spy in the ranks and the British had extra troops.
Well the game did not start too well for the British, I need to get across the table and seal off the bridge to prevent the American reinforcements from deploying too quickly giving me time to roll up the isolated brigade. This to me seemed quite obvious but not too the lads on the ground who decided to wait around for a turn to see what happened. As it happened things were not so good in the American camp as the troops racing to the rescue decided to have a go slow and barely crossed the bridge on the first turn.
Considering the situation demanded speed and panache both commanders were found wanting, well their dice at least. The next turn saw the British cautiously advancing it was looking more like a trap every minute the lead highlanders came under fire from the dug in brigade losing their crack status immediately along with a casualty, I think I rolled my eyes at this point!
Well it didn't get much better for the British the next few turns saw the attacked reduced to a shambles as the Americans couldn't miss and the British couldn't save. I hadn't even started attacking and my brigade was in a shambles as I tried to sort it out and regain a shred of wargaming honour the relief force got a couple of rapid moves and managed to shake themselves out into line. My artillery was having a hit or miss day but all in all was the stand out unit managing to put some rebels to flight. But it was all too little too late, the British were hopelessly compromised and when the Indians are getting involved you know it is time to run.
This was a fun game and the card certainly made for an interesting scenario. Better dice would have helped but don't all losing wargamers say that!
Sunday, 12 August 2012
Encounter at Mierdalona, 17th May 1811
As the first turn kicked off the French desperately trying to reorganise to face the Portuguese to their right rear this was the flank commanded by Brian Phillips it was looking like a sticky wicket. I had the other infantry brigade and the light cavalry. While the infantry held the cavalry blundered but fortunately went to their right, it could have been a lot worse.
The allies rolled on with what seemed an endless supply of troops, what had looked like a holding action was altering to a headlong flight and this was turn one. I have to say myself and Brian were starting to get a wee bit concerned.
More frantic French manoeuvring and cursing of the dice filled their turn as lady luck was definitely missing. The allies poured forward some good rolls sped things along the Spanish in particular shutting down the range. John was getting some assistance from a young boarder by the name of Ewan, he seemed to have come supplied with well trained dice. His Spanish Irish were beginning to threaten the French left flank.
Some tough decisions were being made in the French camp regarding which battalions were being sacrificed. The Portuguese had managed to cut across a third of the French rear but instead of pushing the advantage they began to attack the rear of the French flank assuring its destruction but leaving enough of a gap to slip the rest of the command out.
Some scrambling and a wee bit of good fortune for the French managed to resurrect some form of French defence. This should only have been a restbite but some poor Spanish command dice, (young Ewan had left) allowed the French a breather.
While all this had been going on the allied cavalry had swept forward, a few sacrificial squares were detached with the hope of distracting some of them.
T