Showing posts with label Napoleonic. Show all posts
Showing posts with label Napoleonic. Show all posts

Thursday, 25 July 2013

Waterloo two

Well the battle had been running the day before. I arrived to be handed command of the remainder of a division of d'Erlon's attack on the ridge. Things had seemingly not gone well and the two brigades were down to half strength and spent. It seemed prudent to tactically withdraw out of gun range so they fled. The one thing I liked about the advanced position was that one cannon had been pushed up into effective range and was working over a few units.

Whole my troops milled about on the floor of the valley collecting their wits, I cast around to see what artillery I could 'acquire.'

I had also been given command of some cuirassier and some hussars. I used these to tie up my opponents cavalry who were threatening my flank.

The French position as a whole was not good. A string of massed attacks along the line were disjointed and had not put any great pressure on the allies. Napoleon's grand battery was anything but grand, scattered to the winds, it ineffectually lobbed shot about. In the real battle the Napoleon out numbered the allies in guns by 4-3 but it more like the other way round in this.

Me and the other commander of the remnants of d'Erlon's corps began massing all available guns next to the one that had been left up front. My infantry by this time had shaken themselves out and were a semblance of a fighting force again.

This massed concentration of guns had not gone unnoticed and a few worried discussion could be heard behind the allied line. Time was unfortunately against us the Prussians were beginning to arrive and packing up was soon.

As the battery started to do it's devastating work, battering the allied line gaps started to appear. The allies desperately launched the union cavalry brigade to clear away the battery. I had however been carefully husbanding a brigade of cuirassier that I had pinched from the cavalry reserve for just this occasion. In a three foot charge they cut off the union brigade from their target. I did get lucky with the dice it has to be said.

Sadly that is where the game ended, the melee unresolved and the battery not quite finished. The only bright note for the French was the fall of hougoumont, the game was a solid win for Wellington he didn't really need nightfall or the Prussians in the end.

Sunday, 23 June 2013

Waterloo

I took part in a fabulous game depicting Waterloo put on by Ian Gayle. Ian fielded all of the Anglo allied army. I provided my French along with Bill Gilchrist, Angus Konstam and Ian. The table was quiet a treat Ian has been working on it for 4 years.

Sunday, 12 August 2012

Encounter at Mierdalona, 17th May 1811

This was a fictional engagement dreamt up form the cerebral depths of John Glass's mind. The premise was that after the battle Albuera on the 16th May the French troops under Marshall Soult were retiring to the south. The British has mounted an uncharacteristic aggressive pursuit of the French forces. Our game has an Allied command consisting of Spanish, Portuguese and British troops catching the French rearguard in an extremely disadvantageous position. The French are defending a two long hills running across the table, at their disposal was 2 brigades infantry with a light cavalry brigade. The allies had 5 brigades of infantry and 3 brigades of cavalry. The ace in the allied deck was a flanking force consisting of the Portuguese with 1 brigade of infantry and 1 of cavalry. The objective of the french was to exit the table at the village of Mierdalona with 75% of their force intact. The allies had to destroy 50% of the French force.
 As the first turn kicked off the French desperately trying to reorganise to face the Portuguese to their right rear this was the flank commanded by Brian Phillips it was looking like a sticky wicket. I had the other infantry brigade and the light cavalry. While the infantry held the cavalry blundered but fortunately went to their right, it could have been a lot worse.
 The allies rolled on with what seemed an endless supply of troops, what had looked like a holding action was altering to a headlong flight and this was turn one. I have to say myself and Brian were starting to get a wee bit concerned.
 More frantic French manoeuvring and cursing of the dice filled their turn as lady luck was definitely missing. The allies poured forward some good rolls sped things along the Spanish in particular shutting down the range. John was getting some assistance from a young boarder by the name of Ewan, he seemed to have come supplied with well trained dice. His Spanish Irish were beginning to threaten the French left flank.
 Some tough decisions were being made in the French camp regarding which battalions were being sacrificed. The Portuguese had managed to cut across a third of the French rear but instead of pushing the advantage they began to attack the rear of the French flank assuring its destruction but leaving enough of a gap to slip the rest of the command out.
Back on the other side John had charged in with his two leading battalions in the ensuing melee one of them broke but the other managed to keep fighting. Ewan's Irish had slipped round the flank of the exposed French battalion and sent them reeling down the hill, the French retreat was starting to look like a real mess

Some scrambling and a wee bit of good fortune for the French managed to resurrect some form of French defence. This should only have been a restbite but some poor Spanish command dice, (young Ewan had left) allowed the French a breather.
While all this had been going on the allied cavalry had swept forward, a few sacrificial squares were detached with the hope of distracting some of them.

The cavalry crashed into the rear of Brian's battalions, they had failed to turn through some really bad dice. The first one evaporated in a whirl of horse flesh, the rest of the regiment looked doomed. We had however run out of time as usual Blackpowder let us play a fast and enjoyable game which even newbies can pick up within a few turns. The game had been a real command problem for the French and we should have started running sooner.


T

Sunday, 22 July 2012

Clash at Almendralejo, 1811

This was the first time in a while that I have had a game with Angus Konstam. It was a bring all your toys to the table type of game and unusually I had the most toys. The game had a ridge running down the middle of the table which the Anglo-Portuguese were holding in some strength. No really objectives other than have a go.

The British had 3 brigades of infantry and a cavalry brigade plus 3 batteries of guns. The french had 2 large brigades of infantry and 2 cavalry brigades plus 1 large battery and a small battery of horse artillery. Myself and Bart played the French while Angus the British.

The French plan was to launch a fierce assault on the allied left in order to try and get the British commander to commit troops from his reserve to shore it up. This would be followed by the second French infantry brigade assaulting the remaining defenders of the hill supported by the light cavalry on the right and the Dragoon brigade in the middle which if the flank assault had gone well would be able to come in on the flank of the troops defending the hill.

The game started well for the French as the assault troops swept up through the light woods to the front pushing the skirmish screen in front of it. Bart playing his role on the refused left flank engaged in an artillery duel and held his ground. The French assault force debouched from the wood and formed a 3 battalion firing line with 3 battalions in reserve. In the exchange of fire while hits were registered hardly any casualties were caused with some good saving dice being thrown. The next turn saw the French swinging their reserve battalions down and round the flank covered by the advancing firing line things were not looking to hot for the Portuguese.

To counter the French assault the Portuguese wheeled the gun battery around to face the threat it promptly shredded a poor French battalion with canister unable to take it the battalion fled the field. This however presented a glorious target of opportunity to the Dragoon brigade commander. It was all going to come down to 2 movement dice and the dice said yes. Having just finished painting the 3rd regiment the author was just slightly excited. The Dragoons smashed into the flank of the battery the result was inevitable and after sabreing all the gunners the dragoons retreated recoiled back to some comparative safety.


The infantry of the French right had managed to turn the Portuguese flank and were pressing their advantage home. 1 Portuguese battalion was destroyed and 2 more were not in good shape some lucky dice were keeping them on the table. The British commander now decided to commit his reserves to the try and shore up his exposed flank. Sadly that was as far as we got we did not get through the turns at the usual rate and poor old Bart had not moved a figure in anger. 1 or 2 more turns would have seen the main assault going in aganst the allied centre, while the french had a great position it was far from over and the allied centre still had quite a bit of combat power.

It was an enjoyable game and it is nice to get all the toys out especially the dragoons.

Sunday, 9 October 2011

Engagement at Villa Daxa

This was a fictitious engagement set during the Peninsular war in the summer of 1813. We used blackpowder rules with a couple of amendments. The premise was that the two sides had been sparing in the local but things had settled down and the troops had been spread out a among the local villages. The French had learned that a Brigade of British troops were quartered in the small hamlet of villa Daxa in a slightly exposed position. A French division under the command of General Villatte was ordered to take the village.
Myself and Bart commanded the French while Dax gave his British and outing. The British started with a Brigade in the village and promise of support. The French arrived down the two roads approaching the town  I had Pacthod's brigade-27th legere and the 64th linge. Beaumont's light cavalry Brigade - 2nd Hussars and the 5th Chasseurs. Barts had Puthoc's Brigade - 94th and 95th linge, arriving on the road behind the river. Delebele's Brigade - 5th and 16th Dragoons, was in reserve.

The plan was simple, I would launch a few pinning attacks on the village while Bart flanked the village for the main assault. The first turn saw the some rapid advances but a lot of nothing as troops refused to move. Bart's first problem was a small farm defended by a Militia battalion. Some poor command dice reduce the attack to a crawl as he tried to get into position. The lead Battalions mangaed to get themselves disordered by some lively musketry from the farm.

Meanwhile I had raced up two guns to firing positions by the village. Myself and Dax have had previous with village fights, I had given him a bit of a bloody nose at a Vittoria re-fight last year. Now the positions were reversed and he was looking to do the same to me.

Assaulting a village under Blackpowder is a real challenge, you need to combine artillery with massed infantry assaults and keep a reserve. Having played Blackpowder a few times it would seem to me to be a game of reserves. The influence of fresh troops can be decisive as it is very easy for troops to become quite worn with out doing very much.

Back to the action, the French light cavalry brigade pushed forward to engage some light Dragoons lurking behind a wood. In the ensuing melee the 2nd Hussars were driven back and nearly off the board by the light dragoons. This side of the table then settled down with a string of failed command rolls for both sides.

My guns battering of the village was taking its toll even though Dax had cycled his battalions they had both taken a pasting. I prepared for an assault.

Things were not going so well for Bart on the other flank, his lead infantry kept getting pinned down by the militia battalion. In response he swept two battalions round in a wide move round the rear. As he prepared to swing in on the rear of the farm, a thin red crescent of Hairy Highlanders formed around them. The British reserves had arrived and on some amazing command dice. In the ensuing two rounds of fire both battalions were wiped out. This threat to the flank change our priorities some what and a new plan of a delaying action by Bart while I launched a full blooded directed assault on the front of the village. I love it when plans fall apart.



Things went from bad to worse, a quick assault on the village was what was required but could I get those command rolls, no is the short answer. 2 turns of milling about in front of the village was about all my command was capable of. The Gunners were performing heroics on the flank as they kept up the fire while under an intense fusillade from the village and a supporting battalion.

Bart had managed to stabilise his flank, in quick succession he captured the farm and then dished out some pain to the Hairy Highlanders. The capture of the farm gave new impetus to the French attacks or lack of and finally the dice said we could advance. In a couple of rounds of fighting the 27th Legere drove the British out of the front of the village. The game was poised on a knifes edge and unfortunately we had to call it a day.

The game was declared a draw. The British would probably need more infantry to retake what they had lost but with a bit of re-jigging of the line they should be able to put in place enough reserves to hold the remainder of the village, assuming the French did not get lucky with a quick assault. For the French only a rapid assault would have a chance in the short term otherwise they too would need more infantry and guns to launch a deliberate assault. So ADCs were despatched to the rear and the weary commanders retired to the local taverna to discuss the days events.





Monday, 3 October 2011

Bridge at Villa Fatta

The premiss for this scenario was that a small force of British had secured a bridgehead over a secondary river crossing. The French were racing to contain the bridgehead and then to eliminate it while british reinforcements rushed to secure and expand the crossing. The French were commanded by myself and Bart, while Angus had the British. We were using General de Brigade 3 which was a bit of a change.

The British force consisted of 5x32 man battalions of infantry 1 regiment of cavalry and a battery of guns. The French had 6x24 man battalions of Infantry 1 regiment of cavalry and a battery of guns. The British placed 2 battalions of Infantry over the river with some skirmishers with the rest arriving as reinforcements. The French arrived with 3 battalions and the guns directly ahead of the bridgehead and 3 battalions and the cavalry on the flank.

The game got under way with the French making a general advance towards the British positions. Due to an inordinate amount of whining from the British side about it being an unfair that the French got all their troops on the table, the British were allowed to receive their reinforcements immediately. This was followed by the artillery being fortuitously at the front of the column. Only bad dice on Angus's part stop this game turning into a farce.


The fortuitous artillery wheeled off the road and went straight up the hill behind the town there was a bit of whining that they would not reach the position in time and this was all a monstrous plot until it was pointed out they could move twice as fast at that distance from the enemy. The British cavalry trotting behind the artillery had poured over the bridge and were now moving round onto the flank.


The French began their assault on the bridgehead from the front after shaking out into line. The flanking attack was now flanked in turn by the British artillery on the hill, some bad rolls from the guns saved the French from too much pain but the attack was already beginning to fragment.

With British reinforcements pouring over the bridge
the French were going to have to do something very quickly. As they began to develop the attack on the orchard at the side of the bridge to try and flank the British line. The initial fighting in the orchard was quick as my skirmishers chased off the opposite numbers. The back of the orchard however was filling up with British infantry.
The British cavalry debouched form the orchard and as they formed up the french flank battalion formed square. They executed a sharp charge but were driven off. The French Cavalry swept round the square and charge home but were soundly thrashed and driven backwards.

At this point a veil was drawn over proceedings as time had run out.

I did not like some of the changes made to General de Brigade 3, while keeping the bean counting element with calculating each 10% casualties, the firing has been toned down. This makes units incredibly difficult to break down, with the rules being generally quite slow we are never going to get to a resolution on a club night. Artillery has also has become rather ineffective batteries seem to hand out one casualty a turn on average. The melee still has some strange casualty resolution with it calculated by number of figures, infantry squares will always take casualties from cavalry.


On a separate note - I like to play games that are not straight up points fights and this requires some form of scenario and some umpiring decisions. My personal feeling is that a scenario should flow like a story, with judgements being made to speed up or slow down the arrival of reinforcements. While some players will put up with their lot and try to make a fist of the situation, others will whine and moan that it is all so unfair.

Whine over.

 



Monday, 5 September 2011

Napoleonic French


For Sale

The are on ebay here


Battalion of French Infantry

Friday, 26 August 2011

Vyazma 1812, Blackpowder

Having failed in his attempt to secure an escape route to the south after the debacle of Moscow, Napoleon was faced with heading back down the route from which he came. As the French forces headed west along the route from Moscow to Smolensk, the rearguard, consisting of Davout's 1st corps took up successive covering positions.

The Russian commander Miloradovich realised that an opportunity existed to cut off Davout's corps. As the cossacks demonstrated in front of the main position 2 cavalry crops slipped round the southern flank and cut across the French line of retreat.

Our game starts at this point, however the Russians in our scenario had managed to throw up a redoubt, install a couple of heavy guns and get 1 infantry brigade into position across the line of retreat and 2 cavalry brigades.


The Army list can be found here:
http://blenheimtoberlin.blogspot.com/2011/08/this-week-vyazma-1812.html

The French plan was to pin the left flank while assaulting the redoubt with the bulk of the force on the right. Speed was key before the Russian flanking forces could put the squeeze on. The initial moves saw a rather lacklustre French advance, Dave Marks and Ian Gale got some bad ice. The French poured on from turn 2, the Infantry made a rapid advance on the left, while the heavy cavalry swept round the right flank to face the Russian heavy cavalry brigade.

A sharp charge by the Russian Cuirassier smashed the dragoon regiment and left the Cuirassier shaken before retiring. The French were in a bad way with heavy cavalry to the front and a table edge filling up with cossacks. In the ensuing 5 turns the French Cuirassier were subject to repeated charges first from cossacks and then Cuirassiers, with some lucky dice throwing and a fortuitous misreading of the rules they fought them all off. Finally they retired back behind the supporting cavalry on the last turn of the game.

The main French assault was not quite taking shape as expected. The right hand column had stalled in front of the redoubt while the left was forging ahead and preparing to assault the Russian line. In a desperate attempt to get the assault on the redoubt moving, the support brigade was leapfrogged through.

Dave's battalions on the left began assaulting the Russian lines. In two rather disastrous turns, 3 battalions were wiped out and the forth was just about surrounded. The supporting brigade was hurried forward but with Russian infantry appearing on the flank things were not looking good.


The assault on the redoubt began to take shape as the lead brigade formed up and pushed on into charge range. Some rather unlucky command dice left the brigade just short and a round of fire left it broken. Any hope of escape was now gone and victory was conceded to the Russians.

It was a fast and enjoyable game with blackpowder. While the rules do not provide all the nuances for the grizzled Napoleonic commander they do give you a result in the tight time constraints of a game night.