This was a game played out at the phoenix club in Glasgow. The club run a massed game the first Tuesday of every month and this was this ones! The battle of Actium saw Octavian's fleet under Agrippa beat Mark Antony and Cleopatra's fleet in a decisive engagement ending the challenge to Octavian's domination.
Thursday, 25 July 2013
Well the battle had been running the day before. I arrived to be handed command of the remainder of a division of d'Erlon's attack on the ridge. Things had seemingly not gone well and the two brigades were down to half strength and spent. It seemed prudent to tactically withdraw out of gun range so they fled. The one thing I liked about the advanced position was that one cannon had been pushed up into effective range and was working over a few units.
Whole my troops milled about on the floor of the valley collecting their wits, I cast around to see what artillery I could 'acquire.'
I had also been given command of some cuirassier and some hussars. I used these to tie up my opponents cavalry who were threatening my flank.
The French position as a whole was not good. A string of massed attacks along the line were disjointed and had not put any great pressure on the allies. Napoleon's grand battery was anything but grand, scattered to the winds, it ineffectually lobbed shot about. In the real battle the Napoleon out numbered the allies in guns by 4-3 but it more like the other way round in this.
Me and the other commander of the remnants of d'Erlon's corps began massing all available guns next to the one that had been left up front. My infantry by this time had shaken themselves out and were a semblance of a fighting force again.
This massed concentration of guns had not gone unnoticed and a few worried discussion could be heard behind the allied line. Time was unfortunately against us the Prussians were beginning to arrive and packing up was soon.
As the battery started to do it's devastating work, battering the allied line gaps started to appear. The allies desperately launched the union cavalry brigade to clear away the battery. I had however been carefully husbanding a brigade of cuirassier that I had pinched from the cavalry reserve for just this occasion. In a three foot charge they cut off the union brigade from their target. I did get lucky with the dice it has to be said.
Sadly that is where the game ended, the melee unresolved and the battery not quite finished. The only bright note for the French was the fall of hougoumont, the game was a solid win for Wellington he didn't really need nightfall or the Prussians in the end.
Sunday, 23 June 2013
I took part in a fabulous game depicting Waterloo put on by Ian Gayle. Ian fielded all of the Anglo allied army. I provided my French along with Bill Gilchrist, Angus Konstam and Ian. The table was quiet a treat Ian has been working on it for 4 years.
Thursday, 13 September 2012
The main French commander was Jim Loutitt while the Allies were commanded by Angus Konstam, although his Wellington impression left a lot to be desired.
I was plonked on the smaller table with Derek Hodge, Dax Robertson and Chris Henry. Myself and Derek commanded the French. Dax commanded the British while Chris had Spanish/Portuguese. The brief for the French was to prevent the allies securing any of the bridges.These two pictures go side by side and show the main action as far as I was concerned . The picture on the right is Gamara Mayor and one of the all important bridges. On the right shows the road leading to the second bridge with Dax's highlanders advancing menacingly forwards.
The British began with a general advance across the board and soon began to take a few casualties from artillery. The 95th rifles surged forward and soon began to lap round the village on the left threatening some French guns on the edge of Gamara Mayor. In an attamt to delay this I sent my Dragoon Brigade up to chase them away. This turned into a bit of a fiasco as the 95th legged it and the supporting infantry formed square backed by two batteries of artillery. My prize Dragoons took a pounding and had to pull back without achieving much.
With the threat of the cavalry removed the Highland brigade enveloped the village and prepared to assault. I pulled on of my reserve battalions from behind the village out and placed them to the highlanders flank. I sent the other on into the village in anticipation of the assault.
The British now settled down to a more methodical approach after a bit of a chat about the tactics of taking a village. Leaving the bloody debacle of the other village the British and Spanish now concentrated their attentions on Gamara Mayor. Positioning their artillery to play a prominent role in the assault, the Allied Infantry steadily enveloped the village making sure not to expose themselves to Dragoons lurking round the corner.
In a string of turns they were steadily rustling the French out of the village. Weight of numbers was now beginning to tell as the French reserves were running dry and there was no infantry left to launch a counter attack to retake that part of the village. Our main commander Marshal Loutitt had committed the French reserve on turn two on the main table, so the cupboard was empty there. Fortunately for the French night was coming and the Allies had not managed to cross the river and cut of the main French army. We had it seemed scraped a tactical victory.
Wednesday, 12 September 2012
Now the tricky bit snip said tube to the right length and then grip in a set of pliers. get a pin drill the same size as your flag pole and drill you your tubing, I found that it only took a fraction off but it was enough.
Once done you can glue onto position. I found that when you cut the tube it would pinch together and left you wondering how you are going to get your drill in. Careful pinching with the pliers will open it up just enough to get the drill head in then the drill will do the rest.
I was very please with my handy work but it took someone else to point out an additional benefit. Your SYW Klackstien musketeers can become AWI Hessians with a simple addition of an different flag. You can also do your own flags for Imagi-nation and if your beastly opponent captures your flag you can sadly hand it over!
I tried this technique with my spontoons but it was distinctly less successful. In a mad ebay buy, I got myself some extremely small magnets they do some tiny sizes. I figureed if I put one on the spontoon and one in the figures hand then voilà, one mobile connection and no breakages. And that ladies and gentlemen is how it turned out
We played out three card games,
The first had a dug in American brigade on clear terrain with a small stream with a surprise attack. Both sides had various levels of ammunition depletion and each had some extra troops.
The second was an incredibly woody, hilly table with terrible weather.
The third was an open table with fog and ammunition depletion for the Americans along with a spy in the ranks and the British had extra troops.
I foolishly plumbed for the first one as it sounded quite interesting. As we rolled up the table the stream ended up in front of the American lines while they had their dug in brigade on the other side of the stream on the left flank. My reading of the scenario was that the British general had sniffed an opportunity to attack and destroy this isolated American brigade, the Americans had however got wind of the British intentions and had raced another brigade up to counter attack the British.
Considering the situation demanded speed and panache both commanders were found wanting, well their dice at least. The next turn saw the British cautiously advancing it was looking more like a trap every minute the lead highlanders came under fire from the dug in brigade losing their crack status immediately along with a casualty, I think I rolled my eyes at this point!