This was a American War of Independence game where the scenario was card driven, using Blackpowder rules. Card driven I hear you say! Well one of our new members a German lad by the name of Martin had come up with a universal idea to generate scenarios using a card system to give a quick but influenced game. It proved very interesting the cards become a game in themselves as we experimented with a few ideas.
We played out three card games,
The first had a dug in American brigade on clear terrain with a small stream with a surprise attack. Both sides had various levels of ammunition depletion and each had some extra troops.
The second was an incredibly woody, hilly table with terrible weather.
The third was an open table with fog and ammunition depletion for the Americans along with a spy in the ranks and the British had extra troops.
I foolishly plumbed for the first one as it sounded quite interesting. As we rolled up the table the stream ended up in front of the American lines while they had their dug in brigade on the other side of the stream on the left flank. My reading of the scenario was that the British general had sniffed an opportunity to attack and destroy this isolated American brigade, the Americans had however got wind of the British intentions and had raced another brigade up to counter attack the British.
Considering the situation demanded speed and panache both commanders were found wanting, well their dice at least. The next turn saw the British cautiously advancing it was looking more like a trap every minute the lead highlanders came under fire from the dug in brigade losing their crack status immediately along with a casualty, I think I rolled my eyes at this point!